TTWO
Take-Two Interactive Software, Inc.

Take-Two Interactive Software, Inc.TTWO

Communication Services · Electronic Gaming & Multimedia
253.57USD
+2.87%
Sep 25, 2026
TTWO overview ready
Publisher-owner of premium AAA franchises driving recurring in-game monetization
Take-Two is a direct publisher-owner of major premium gaming intellectual property and associated live-service and mobile monetization businesses.
Narrative not measured
Interactive Entertainment Spending RecoveryPremium AAA Franchise Launches and Evergreen MonetizationPure play
An early price trend
Longer-term context reads established trend, with a near-term setup of daily advance.
Demanding valuation
The price embeds expectations that run ahead of what comparable businesses command.
Fundamentals under pressure
Free cash flow yield is weak.
Primary risk
Dependence on success of key game franchises.
Market Aug 10Filing Jun 30Price action Aug 9Research Jul 29

Conviction Level

NarrativeHeat—ThemeHeat7.2PriceAction9.4Valuation0.3CompanyPosition7.3
Price
Loading price history…

Price Action

An early price trend
Longer-term context reads established trend, with a near-term setup of daily advance.
EntryReset + recovery

The stock remains extended from its long-term weekly base, but the recent reset toward the daily SMA200 aligned with support at the weekly EMA21. Daily structure is recovering above the fast averages, improving the current entry location.

Key Financials

Market Cap
$47.4B
Avg Volume (60D)
2.7M
60 sessions
Revenue Growth YoY
+18.2%
FY2026 vs FY2025
Gross Margin
+56.0%
Trailing twelve months
Operating Margin
-2.4%
Trailing twelve months
Free Cash Flow Yield
+0.7%
P/E
N/M
EV / EBITDA
1356.5x
EV / Sales
7.1x
Market metrics as of Aug 10, 2026
Financial results for the period ended Jun 30, 2026
Filed balance-sheet data as of Jun 30, 2026

Fundamentals & Valuation

Two of the three valuation perspectives say expensive; own history is the dissenting view.
Take-Two Interactive Software, Inc. has an Expensive valuation stance because the price embeds expectations that run ahead of what comparable businesses command. It trades at 7.1x revenue, which requires sustained delivery to be justified.

Company Research

Thesis
Take-Two is a direct publisher-owner of major premium gaming intellectual property and associated live-service and mobile monetization businesses. TTWO has a genuine, direct fit to a distinct gaming-industry narrative not represented in the active promoted context.
Opportunity
Moderate opportunity
Consumer spending on high-budget premium game releases, followed by digital content, online engagement, and recurring in-game monetization across enduring entertainment franchises.
Key risk
Dependence on success of key game franchises.

Narrative & Theme

Interactive Entertainment Spending Recovery
Part of Premium AAA Franchise Launches and Evergreen Monetization, with strong fit.
TTWO has a genuine, direct fit to a distinct gaming-industry narrative not represented in the active promoted context.
Narrative HeatNeutral4.5 / 10
This reading is no longer current (last measured 2026-08-14). It is kept until the next scheduled measurement replaces it.
Theme HeatHeating up7.2 / 10
This is the company’s own research reading. The canonical heat measurement for this story has not run.

Business & Markets

Communication Services · Electronic Gaming & Multimedia
What they do

Take-Two Interactive Software develops, publishes, and markets interactive entertainment products globally, focusing on video game franchises across multiple genres and platforms.

How it earns

The company generates revenue primarily through transactional sales of game titles and downloadable content across various platforms.

Products & services
Grand Theft Auto series
Red Dead Redemption series
Customers & end markets
Individual consumers
Global gaming market
Market position

Take-Two is a leading publisher in the interactive entertainment industry with several high-profile franchises.

Demand drivers
Medium cyclicality

Demand for video games can fluctuate with new releases and consumer spending trends.