TTWO
Take-Two Interactive Software, Inc.

Take-Two Interactive Software, Inc.TTWO

Communication Services · Electronic Gaming & Multimedia
214.87USD
+0.71%
Nov 09, 2026
TTWO overview ready
Publisher-Owner of Premium AAA Franchises with Live Monetization
Take-Two is a direct publisher-owner of major premium gaming intellectual property and associated live-service and mobile monetization businesses.
Theme not measured
Video Games has no leadership state this session.
Price trend is broken
Longer-term context reads trend under pressure, with a near-term setup of reclaim attempt.
Demanding valuation
The price embeds expectations that run ahead of what comparable businesses command.
Fundamentals under pressure
Free cash flow yield is weak.
Primary risk
Dependence on successful new game releases.
Market Nov 6Filing Jun 30Price action Nov 8Research Jul 29

Conviction Level

Theme Momentum has no canonical measurement for this company — a research-profile dimension, not an input to this score.

PriceAction7.7BusinessPerformance4.0BusinessQuality4.2Valuation0.4ThemeMomentum—Decelerating — Revenue is still growing (+2.0% YoY), but growth has slowed for 3 consecutive quarters, down from +31%. The company is still loss-making: the diluted loss per share widened to -$0.18 from -$0.07 a year earlier. — From filed financial statements. Describes the recent trajectory of the business, not the stock. 20 of the 100 Conviction points.

Conviction uses Price Action, Business Performance, Business Quality, Valuation. Theme Momentum is research context, not an input.

Theme momentumPrimary theme · group context, not entry timing
Video Games — Video Games is tracked (3–4 priced members) — too few for a leadership state
Its economic family, Communications & Media, reads Improving (+3.0pp vs SPY) — the family’s reading, not this theme’s.
Price
Loading price history…

Price Action

Price trend is broken
Longer-term context reads trend under pressure, with a near-term setup of reclaim attempt.
EntryReset + recovery

The stock remains extended from its long-term weekly base, but the recent reset toward the daily SMA200 aligned with support at the weekly SMA200. Daily structure is recovering above the fast averages, improving the current entry location.

Key Financials

Market Cap
$40.2B
Avg Volume (60D)
2.6M
60 sessions
Revenue Growth YoY
+18.2%
FY2026 vs FY2025
Gross Margin
+56.0%
Trailing twelve months
Operating Margin
-2.4%
Trailing twelve months
Free Cash Flow Yield
+0.8%
Distance from 200DMA
-1.9%
Next Earnings
2026-11-09
P/E
N/M
EV / EBITDA
1149.7x
EV / Sales
6.0x
Market metrics as of Nov 6, 2026
Financial results for the period ended Jun 30, 2026
Filed balance-sheet data as of Jun 30, 2026

Business Performance

Decelerating

Revenue is still growing (+2.0% YoY), but growth has slowed for 3 consecutive quarters, down from +31%. The company is still loss-making: the diluted loss per share widened to -$0.18 from -$0.07 a year earlier.

Latest reported: Q1 FY2027, ended Jun 30
Revenue growthSlowing
+2.0%
$1.53B in Q1 FY2027 · YoY
YoY growth, last 4 quarters
  1. +31%
  2. +25%
  3. +6.1%
  4. +2.0%
Earnings growthLoss widening
-$0.18
Diluted EPS -$0.18 vs -$0.07 a year earlier · GAAP
Too few comparable EPS quarters: a loss or a turn to profit has no meaningful percentage.
Gross marginSwinging
57.5%
-5.3 pp YoY

Business Quality

4.2 / 10

How well the business earns on its assets, converts earnings to cash and funds itself — read from its SEC filings.

Fundamentals & Valuation

Two of the three valuation perspectives say expensive; own history is the dissenting view.
Take-Two Interactive Software, Inc. has an Expensive valuation stance because the price embeds expectations that run ahead of what comparable businesses command. It trades at 6.0x revenue, which requires sustained delivery to be justified.

Company Research

Thesis
Take-Two is a direct publisher-owner of major premium gaming intellectual property and associated live-service and mobile monetization businesses. TTWO has a genuine, direct fit to a distinct gaming-industry narrative not represented in the active promoted context.
Opportunity
Moderate opportunity
Consumer spending on high-budget premium game releases, followed by digital content, online engagement, and recurring in-game monetization across enduring entertainment franchises.
Key risk
Dependence on successful new game releases.

Economic classification

Loading the economic classification…

Business & Markets

Communication Services · Electronic Gaming & Multimedia
What they do

Take-Two Interactive Software develops, publishes, and markets interactive entertainment products globally, focusing on premium gaming franchises across multiple platforms.

How it earns

Primarily transactional sales of game titles combined with recurring digital content and in-game monetization.

Products & services
Grand Theft Auto series
Red Dead Redemption series
BioShock series
Sid Meier's Civilization series
Borderlands series
Customers & end markets
Individual consumers
Global gaming market
Market position

Leader in premium interactive entertainment with major proprietary franchises and live-service capabilities.

Demand drivers
Medium cyclicality

Demand depends on game release cycles and consumer discretionary spending.