RBLX
Roblox Corporation
RBLX
48.83USD
-0.33%
Sep 25, 2026
Price
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Price Action
Price trend is broken
Longer-term context reads early recovery, with a near-term setup of reclaim attempt.
EntryReset + recovery
The stock is still rebuilding below its long-term weekly base, and the recent reset toward the daily SMA200 aligned with support at the weekly EMA21. Daily structure is recovering above the fast averages, improving the current entry location.
Key Financials
- Market Cap
- $34.9B
- Avg Volume (60D)
- 13.4M
- Revenue Growth YoY
- +35.8%
- Gross Margin
- +25.7%
- Operating Margin
- -20.7%
- Free Cash Flow Yield
- +4.7%
- Distance from 200DMA
- -14.2%
- Next Earnings
- 2026-10-29
- P/E
- N/M
- EV / Sales
- 5.8x
60 sessions
FY2025 vs FY2024
Trailing twelve months
Market metrics as of Sep 24, 2026
Financial results for the period ended Jun 30, 2026
Filed balance-sheet data as of Jun 30, 2026
Fundamentals & Valuation
The available comparisons disagreed; the intrinsic comparison is the more reliable method for this business and the others are published as dissent.
Roblox Corporation has a Fair valuation stance because the price broadly reflects how much growth and cash flow it delivers per turn of revenue multiple, with upside and risk reasonably balanced.
Company Research
Thesis
Roblox is a vertically integrated consumer platform operator: it provides creation tools, cloud infrastructure, discovery, social features, safety systems, and virtual-economy rails, while monetizing user spending across creator-built experiences. The story is still emerging, so the exposure is real but early.
Opportunity
Limited opportunity
Gaming platforms that combine creator tools, social discovery, live operations, virtual-item economies, and large user networks so third-party creators can continually supply interactive entertainment.
Key risk
User engagement decline.
Narrative & Theme
Interactive Entertainment Platformization
Part of Creator-Led Social Gaming Ecosystems, with moderate fit.
RBLX has a real, company-independent fit to creator-led social gaming, but that narrative is not represented in the promoted active set.
Narrative HeatNeutral4.8 / 10
Theme HeatCooling4.2 / 10
This is the company’s own research reading. The canonical heat measurement for this story has not run.
Business & Markets
Communication Services · Electronic Gaming & Multimedia
What they do
Roblox Corporation operates a digital platform that enables users to connect, communicate, and engage in immersive experiences through its application and developer tools.
How it earns
The company generates revenue primarily through virtual item sales and in-app purchases within its platform.
Products & services
Roblox Client
Roblox Studio
Roblox Cloud
Customers & end markets
Individual users (gamers and creators)
Third-party developers and content creators
Market position
Roblox is a leader in the user-generated immersive gaming platform segment.
Demand drivers
Medium cyclicality
Demand for digital entertainment can fluctuate with consumer discretionary spending and broader economic conditions.
Peers
Companies validated as economically comparable to RBLX — similar business, revenue model and scale.
PRICE ACTIONVALUATIONTHEME
Take-Two is a direct publisher-owner of major premium gaming intellectual property and associated live-service and mobile monetization businesses.
NarrativeInteractive Entertainment Spending RecoveryThemePremium AAA Franchise Launches and Evergreen Monetization
Strong constructive price action.30-day price action