IMMR
Immersion Corporation
IMMR
0.00USD
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Sep 16, 2026
Price
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Price Action
Constructive pullback in an uptrend
Longer-term context reads early trend, with a near-term setup of constructive pullback.
EntryBreakout + retest
Price broke through the weekly SMA200, then retested it constructively and recovered — a fresh structural entry rather than a chase.
Key Financials
- Avg Volume (60D)
- 568.8K
- Distance from 200DMA
- +9.9%
60 sessions
Fundamentals & Valuation
No valuation has been published for this company yet.
Company Research
Thesis
Immersion licenses patented haptic-feedback technology and related integration tools, while its consolidated operations also include Barnes & Noble Education's campus retail, course-material, and education-services business.
Key risk
Dependence on licensing agreements for revenue.
Narrative & Theme
No clear current market narrative
Part of No investable multi-company theme identified.
The haptics operation has genuine exposure to device-interface adoption, gaming, and immersive-computing design, but this is a mature, diffuse feature category rather than a currently accelerating, investable market narrative with a clear multi-company budget driver.
Narrative HeatUnavailable
Theme HeatUnavailable
Business & Markets
Technology · Software - Application
What they do
Immersion Corporation develops and licenses patented haptic technology that enables user touch feedback on digital devices, operating through its Immersion segment and Barnes & Noble Education segment.
How it earns
The company generates revenue primarily through licensing its intellectual property and sales of educational content and merchandise.
Products & services
Haptic technology software and tools
Educational content and textbooks
Customers & end markets
Technology device manufacturers
Educational institutions and students
Market position
Niche player specializing in patented haptic feedback technology and educational content distribution.
Demand drivers
Medium cyclicality
Demand for technology licensing and educational products can fluctuate with consumer electronics cycles and academic calendars.